Welcome to the Playroom! Here I'll be showcasing my projects that are not entirely relevant to visual design.
A fast paced, self developed asteroid game that was coded with P5Js with assets created from adobe illustrator.
Controls:
Arrow Keys - Move Spaceship
Spacebar + Arrow key - Nitrus boost
A fun, randomly generated space game where the player finds and saves stranded astronauts. Game made by a team of 4. Visual assets illustrated by my team, while I was tasked to compile the information and code in C#.
Controls:
WASD - Move
Mouse - Aim Rocket Ship
Q or E - Rotate Ship/POV
Spacebar - Rocket Boost
During my time at University, I took part as a cameraman during a live studio filming of a Nacho Libre parody.
A fan-made text-based HTML game from the popular horror first person title Phasmaphobia. This non-linear game was made from compiling webpages and Phasmaphobias gameplay.